how to lease a plane in fseconomy

Today, we will be discussing How To Lease A Plane In Fseconomy. Let’s review the fseconomy planes for sale and the fseconomy best aircraft. Aircraft within FSE can be leased, by their owners, to other players.  Leasing an aircraft allows the lessor (the actual owner) to transfer full control of the plane to the lessee (the person taking the aircraft), without risk of losing that aircraft.  The leasee can do anything with the plane that a normal owner can do, with two exceptions: the lessee may not sell the aircraft, nor change the registration number.  Once leased, the lessor has no rights to that aircraft with the exception of being able to cancel the lease at any time and take back the plane.

fseconomy planes for sale

A lease can be made from one player to another player, a player to a group, a group to another group, or a group to a player.  System-owned planes cannot be leased.  Any monetary arrangements for the lease must be conducted by the players involved – there is no automated system to track payments, force payments, or even to ensure that payments are arranged.  The majority of leases will involve the lessee being financially responsible to the lessor for a predetermined amount of money (either one time, or based on a schedule such as monthly payments); however, those payments are strictly the responsibility of the parties involved and transactions must be accomplished through the banking menus (transfer cash).  The lessee is financially responsible for all normal owner-related expenses such as refueling, maintenance, avionics upgrades, etc.  (The system WILL take care of this aspect of the lease.) The lessor is responsible for paying the monthly ownership fees.

There are many possibilities for using the lease function:
– You may grant another player a limited-time use of your plane, either due to real world vacations or perhaps to allow a long-range ferry.
– You might want to “lend” your plane to a group, but reserve the ability to back out at any time without worrying about the group owner being available to transfer the plane back to you.
– You might own a leasing company and use this feature as an easy way to lease planes to others.

How To Lease A Plane In Fseconomy

How to Lease a Plane

To get started, the current owner must initiate the transaction on the FSE Website.  Within the drop-down menu of that specific aircraft is a link for “Lease”.  Clicking this link will bring up a window where the owner can select the name of the person or group to whom the lease will be assigned.  Clicking the “Set Lessee” button will immediately transfer full control of the aircraft to the intended lessee.  At that point, the lessor can see who is the current lease holder for each of his planes under the “Price” column. Also, the lessee can see who is the true owner in the “Price” column.  Notice in the graphic that the actual owner (the lessor) no longer has any rights to the aircraft with the exception of “Return Lease”.  Clicking “Return Lease” will immediately transfer full ownership back to the original owner, and terminate the lease.

Lessee Permissions

As the “new owner” of the plane, the lessee can take several ownership actions: he can set the rent, distance bonus, home airport, or give the ability for renters to make authorized repairs.  In short, the lessee is the “owner” in every aspect with the exception of selling, shipping, and changing the registration number.  The lessee’s name will even be displayed as the aircraft owner in the aircraft’s properties page, and the aircraft will show up under the lessee’s name in the statistics page.

Lessee Responsibilities 

Since the lessee is the owner of the plane in all aspects except for the title, the system will treat the lessee as the owner for any and all aircraft ownership-related expenses (excluding the monthly ownership fee). If you’re leasing a plane for the first time, and have not owned one before, it is recommended you read the other sections in the manual about owning planes and their associated costs of ownership.  The lessee’s account will be charged for all refuelings, random maintenance costs, 100hr inspections/maintenance, and even engine replacement costs.

Lessor Responsibilities  

The lessor is responsible for the monthly ownership fees. The lessor must have enough money it their CASH account each month to cover the costs of the ownership fees. 

Whether you find an assignment first, and then choose an appropriate aircraft for the job… or you decide on your favorite aircraft first… you must rent an aircraft in order to use your flight simulator with FSE.  The actual process of renting an aircraft is easy: click on the “rent” link next to the aircraft on the Airport Page.  But it can be a bit more complicated than that.  A very frequent support request is from new FSE Players wondering why they lost so much money on their first flight.  The answer is almost always because they didn’t read this section.

Flight Simulator Requirements

The first requirement for flying an aircraft in FSE is that you must have a compatible model installed in your simulator.  All flight simulators come with a few default planes installed, such as the Cessna 172.  Because you have a “Cessna 172” installed in your simulator, you can fly a Cessna 172 within FSE.   However, if you do not have, for example, a Boeing B-17 installed in your simulator, you cannot fly one within FSE.  Luckily, nearly every aircraft make and model known to man has been rendered by someone and made available for download for installation into your simulator.  Some are freeware and some are payware.
In addition to having the aircraft make and model installed in your simulator, the same make and model must be available in FSE.   You might have an F-22 installed in your simulator, but these do not exist within the FSE GameWorld and so you cannot fly your simulator’s F-22 in FSE.
Finally, if you have an FSE-compatible aircraft in your simulator, it must be configured to work with FSE.  The “Title” line of the aircraft.cfg file (MS simulators) or the “Aircraft Alias” (X-Plane simulators) much match the “FSE Alias”. Additionally, your simulator’s model must have fuel tank configurations that match the FSE specs for that particular model.
Detailed information for making, or changing, these settings in your simulator to make your aircraft work with FSE can be found on the Aircraft Basics page.

Rental Prices

Rental prices in FSE are the hourly rate of “engine time” you will be charged for using the aircraft.  The fee for renting an aircraft is deducted from your account at every landing.  The hourly “wet” or “dry” rental price for each specific aircraft in FSE is listed on the airport page.  Some aircraft are rented out wet only, some are dry only, and some provide both options.  You rent an aircraft by clicking the “Rent Wet” or the “Rent Dry” link for that aircraft, depending on your preference if both options are available. 
There are over 40,000 aircraft of more than 200 different makes and models of aircraft within the FSE GameWorld.  Approximately 1/4 of these aircraft are owned by other FSE Players.  Of these privately-owned planes, some are offered up for rent to other players; however, other privately-owed aircraft do not have a rental price set, and these aircraft cannot be rented.   But that still leaves nearly 30,000 planes that are owned by “The System”, and each of these are made available to all FSE Players on a first-come, first-served basis.  
Rental prices within the FSE GameWorld might seem like they are all over the map – as low as $25 or as high as $500 for the same make/model.  There are a lot of variables that go into setting a rental price, but that simply means that you – the pilot – should do your research to ensure you are getting the best deal.
System-owned aircraft rental prices are determined via a mathematical formula that depends on the base price of that model, plus any avionics equipment that might be installed. This pricing formula is based on earning capacity of that particular aircraft. While leather seats, mini-bar and caviar demand a premium in the real world, they do not add any value within the FSE GameWorld. A seat in the cargo hold of a C119 has the same earning potential as a seat in a Learjet.

Privately-owned aircraft, however, have much more subjective rental prices.  Popularity of aircraft make and location, as well as the owner’s desire to make money, can lead to a lot of different rental prices available within the GameWorld.

Wet vs. Dry

The following is a summary of the two types of rental prices.
Dry Rental Price:The dry rental price is the price per unit for flying the airplane, not including any fuel. You will be charged extra for the fuel you used while in flight.
Wet Rental Price:The wet rental price is the price per unit for flying the airplane, with fuel included! In this situation, the aircraft owner is charging you a little more, but you have the safety in knowing that you won’t be charged for gas at the end of your flight.
This fee will be deducted from earned revenue at the end of your flight.
In BOTH cases, any fuel that must be purchased at the pump is billed to the aircraft owner.   If you decide that you need an extra 20 gallons of fuel, and the price of fuel at your airport is $5/gal, then the owner will be billed $100.   If you burn 18 gallons during your flight AND you are on a dry rental, then you will be charged for that 18 gallons upon lading.  The rate you are charged is the “system retail” price currently in effect.

Distance Bonus 

Perhaps the biggest mistake new pilots make in FSE is not paying attention to the Distance Bonus.  A single flight can unexpectedly cost you thousands of dollars if the owner has set a high bonus amount.  Typically, a high bonus amount means that the aircraft owner would prefer that his plane remain in the area around his home base.   You are not required to return any aircraft to it’s home base, but not doing so might cost you a lot of money.  Returning the plane will get you your money back.
The Distance Bonus is listed next to the rental price in the list of aircraft at each airport, as well as an arrow that indicates the direction toward that aircraft’s home base. The listed price is “per every 100 nautical miles”, and is pro-rated up or down for flights less than, or more than, 100nm. The formula is B*D/100 (where B is the listed distance Bonus value, and D is the net difference the aircraft moved away from, or towards, it’s listed home base (use a negative D value for moving away from, and a positive D value for moving closer to, the listed home base). 
An easier way to think about it might be to divide the bonus by 100, and the resulting number is the “amount per mile”.  A distance bonus of $125 would be $1.25/mile.
(Penalty or Reward?) In the real world you usually have to return an aircraft to where you rented it from. In FSEconomy you are allowed to leave it anywhere you want. To prevent aircraft from ending up all over the world, there is a penalty for moving an aircraft away from it’s home base, and there is a reward for moving an aircraft closer to it’s home base. Both this penalty and reward are referred to as “The Distance Bonus”. The distance bonus is added to, or deducted from, your rental charges at the end of each flight. An aircraft does not have to be located at it’s home base, nor returned to it’s home base, in order for the Distance Bonus to be applied. Even aircraft sitting thousands of miles away from home that are flown a short distance will still have the Distance Bonus calculated. 
Use the arrow as your guide!  Flying an aircraft in the same general diction as the arrow is pointing will result in a “Reward” bonus; while flying the aircraft in the opposite direction will result in a “Penalty” bonus.  If there is no arrow, then the aircraft is located at it’s home base, and ALL flights in all directions will result in a “Penalty Bonus” – also known as a “refundable deposit”.

For system-owned aircraft, the distance bonus fee will vary depending on what the estimated operating cost is – lighter aircraft usually have a lower Distance Bonus than do larger aircraft. Privately-owned aircraft, however, do not necessarily follow this rule because some owners set a $0 bonus to attract rental customers, while others use the Distance Bonus as a “refundable deposit” and may set extremely high bonus amounts in an attempt to convince the renter to return the aircraft.


1) The simplest example is starting at the aircraft’s home base and making a single round-trip flight (one leg out and one leg back). If you rent an aircraft that has a $100 bonus, and fly this aircraft 150nm away from its home base, you will be charged $150 (in addition to your rental amount). If you fly that aircraft back to its home base, you will be credited $150 in your flight revenue (deducted from your rental). Essentially, you paid a $150 “refundable deposit” that you got back when you returned the aircraft home.

2) A slightly-more complex example is the “round robin” fight, starting from an aircraft’s home base (H). Assuming you rent the aircraft at it’s home base, fly it around to one or several airports, and then finally return the aircraft back to it’s home base, your net total bonus value would be $0. On the first leg, you will pay a penalty bonus. On the very last leg (coming home), you will receive a reward bonus. One each of the in-between legs, you may pay or receive distance bonus amounts, depending on whether those legs’ ending points resulted in the aircraft being slightly further from, or slightly closer to, it’s home base as compared to the leg’s starting point.

Looking at the map to the right, you can visualize this round-robin example. The aircraft’s distance bonus setting is $250. The first flight to Airport A was 125nm, which resulted in a net difference of -125nm. $250*(-125/100) = $-312.50 penalty. The next leg to Airport B was a 210 mile flight, but the net difference was only +12nm (a positive number because the aircraft is closer to it’s home base upon landing than it was when it took off). $250*(12/100) = $30 reward. The third and final leg was 113nm. This has an obvious net difference of 113nm, so the bonus formula would be $250*(113/100) = $282.50 reward. Because the aircraft started at it’s home base, flew any number of multiple flights, and then returned back to it’s home base, the renter paid a total Distance Bonus of $0: $-312.50 + $30 + $282.50 
3) The third example (on the map below) uses an aircraft that is not at it’s home base when you rent it. In this case, the aircraft is located at Airport A, which is 1058nm from it’s home (H). You rent this aircraft, which has a distance bonus of $250 assigned to it, and you fly a 210nm flight to the east. You land at airport B, which happens to be 968nm from it’s home base. The net difference in distance away from the aircraft’s home base is 90nm. You can apply the Distance Bonus formula to see that you would receive a Distance Bonus reward of $225 for this flight. $250*(90nm/100) = $225.

Adding Fuel

Fuel Notes
Be very careful when fueling your aircraft. Fuel levels affect how many passengers or how much cargo you can transport.

When taxiing and/or stopping at an airport, make certain to avoid all simulator fuel loading pads. These areas at an airport will automatically load your airplane with fuel, causing a potential problem with your FSE flight.Before you begin your flight, you may wish to add more fuel to your aircraft. Once you have rented your plane, and optionally selected an assignment, you may click on the “Refuel” option on the ‘My Flights’ page. You will be prompted to enter the amount of fuel you would like in your airplane. Unlike filling your car at a gas station, you need to specify what you want the total fuel to be, not how much more you wish to add.

When you start your flight, this fuel will be added to your simulator’s aircraft by the FSE client. NEVER manually adjust fuel levels from within your simulator. Although the pilot is only charged for fuel usage when the flight ends (if you rented dry), the owner of an aircraft (which may or may not be the pilot) will be charged immediately upon refueling at the fuel pump.

Rental Time Limits

When you have rented an aircraft it is exclusively available to you. No other pilot can use it, not even its owner. To prevent aircraft from getting rented indefinitely, a time limit is applied by the owner. This time limit varies per aircraft, but is usually between 1-10 hours. If the flight has not been completed when the timeout expires, the flight is automatically cancelled and the aircraft is made available again. The FS Economy agent program shows the rental time you have left in the lower right corner. Pausing your flight does not pause this countdown.  
If you are airborne and will not make your destination within the rental time remaining, you can land at the nearest airport, “end” your flight, re-rent the airplane and continue on!The rental timer is a “real world countdown”.  Pausing your simulator, or flying at 4x time compression, has nothing to do with the rental timer and will not alter the countdown.  This timer starts counting down as soon as you hit “start flight” in your client.  Any time you spend after that performing checklists, taxiing, etc. are counted against Rental Timeout.  If you have a 3-hour Timer, and you completed a 2 hour flight, it’s possible that you might have exceeded your Rental Timer if you spent more than 1 commutative hour paused, or otherwise “not flying”. If you exceed the rental time limit, the flight will be canceled on the server. You will not get any indication in the sim that the flight has been canceled. When you land, you will not be able to log the flight. Depending on the particular client you are using, you may not get any warning messages as to why the flight will not log. 

Additional Crew

Just like the real world, there are other people working to ensure you and your luggage (or cargo) arrive safely.

In most smaller FSE aircraft, the only crew member is you, the pilot. The aircraft is small enough for one person to handle safety instructions and loading of passengers or cargo without help. However, in larger aircraft, most countries dictate a single person is not sufficient to ensure the safety and comfort of those onboard. This principle applies in FSE. Larger and larger passenger aircraft require more and more crew – either just a First Officer, or a First Officer plus one or more Flight Attendants.  Cargo aircraft also require loading crews.  Some vintage aircraft, such as the Boeing B-17, require maintenance crews as well.  Each additional crew member requires a salary of $100 per flight hour, and is paid at each landing.  This pay comes from your assignment revenue, if any, or from your bank account if you did not make enough assignment pay to cover the expense.
Specific “Additional Crew” requirements are noted in an aircraft’s detail page as well as shown on the ‘Aircraft Models’ page.

Avionics Equipment Restrictions

The equipment you will find in an aircraft varies. Some aircraft only have basic VFR equipment and others have a complete suite of avionics including IFR navigational equipment, autopilot, and GPS. The more equipment an aircraft has, the more expensive it is to rent or buy. It’s always a good idea to check the flying conditions before you make a decision on what plane to rent.

FSE “fails” the avionics equipment in your Microsoft Flight Simulator if the FSE aircraft you’re using does not contain the respective avionics equipment. (*Even if your airplane is equipped with a GPS and NAV system in the simulator itself, FSEconomy will attempt to disable it should your rented airplane not have that capability).  Larger aircraft usually come equipped with a full suite of avionics; however, smaller aircraft usually start out as “VFR-only” equipped, meaning they have none of the three possible avionics packages. 
IFR: An IFR avionics package includes navigation and communication radio equipment. Due to the way MSFS failures are programmed, FSE cannot disable comm and nav radio equipment individually, so non-IFR equipped aircraft have neither comm nor nav radio functionality. Purchasing an IFR avionics upgrade will allow you to use your comm and nav radios.
Note to VATSIM users: If your plane does not have an IFR avionics package, you cannot tune your comm radios normally. You can still communicate with VATSIM controllers using the "dot" commands. Please refer to VATSIM user guides on tuning your radios with the "dot" commands.
Autopilot: An Autopilot avionics package will allow you to use your autopilot functionality within the simulator.

GPS: Due to the way GPS failures are programmed within MSFS, FSE cannot completely fail your GPS equipment. However, an FSE aircraft without GPS equipment cannot link the GPS with the autopilot. Renting a plane with a GPS avionics package will allow you to link your GPS to your autopilot. FSE planes without a GPS pacakge still have GPS functionality, but it’s only the “hand-held” GPS device that many light-aircraft pilots carry with them.. 

Leave a Comment